Authors: Magallón, Juan; Blesa, Alfonso & Serón, Francisco
Abstract: “Computer holography is a growing research field that must pay attention to two main issues concerning computing effort: the visualization of a 3D virtual scene with photo-realistic quality and the bottleneck related to hologram digitizalition and visualization limits. This work shows a computational approach based on a Monte Carlo path-tracing algorithm, which accounts for both geometrical and physical phenomena involved in hologram generation, and, therefore, makes a feasible estimation of computing time costs. As these holograms also require yet unavailable visualization devices, their behavior needs to be simulated by computer techniques.”
Open Access
Publication: SN Computer Science
Issue/Year: SN Computer Science, Volume 2; Number 3; 2021