Author(s):

Sato, Hirochika and Kakue, Takashi and Ichihashi, Yasuyuki and Endo, Yutaka and Wakunami, Koki and Oi, Ryutaro and Yamamoto, Kenji and Nakayama, Hirotaka and Shimobaba, Tomoyoshi and Ito, Tomoyoshi

Abstract:

“Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane with a graphics processing unit (GPU) to realise a real-time holographic display system. We refer to an image corresponding to light-ray information as an RS image. Colour holograms were generated from three RS images with resolutions of 2,048 × 2,048; 3,072 × 3,072 and 4,096 × 4,096 pixels. The computational results indicate that the generation of the colour holograms using multiple GPUs (NVIDIA Geforce GTX 1080) was approximately 300-500 times faster than those generated using a central processing unit. In addition, the results demonstrate that 3D motion pictures were successfully reconstructed from RS images of 3,072 × 3,072 pixels at approximately 15 frames per second using an electro-holographic reconstruction system in which colour holograms were generated from RS images in real time.”

Link to Publications Page

Publication: Scientific Reports

Issue/Year/DOI:  Scientific Reports Volume 8, Article number: 1500 (2018)
DOI: 10.1038/s41598-018-19361-7